This week, I focused on optimizing and designing Scenes 1, 2, and 3. I refined Scenes 1 and 2, and started the early design for Scene 3.
Scene 1
In Scene 1, I made the character’s actions more exaggerated and stylized, while also making the movements clearer and easier to read.


Scene 2
In Scene 2, I added more camera changes and action variations to further increase the intensity of the conflict.


Scene3
This week, I started working on Scene 3. I designed a long take to show the first phase of the fight — a smooth and continuous sequence where the protagonist moves and defeats enemies within a short time. I also placed an enemy behind the character to guide the movement toward a specific location.




The purpose of this movement is to prepare for phase two. I designed the boss to enter the scene by elevator, which makes the moment more dramatic than simply having the boss wait in place.



Future Plan
The next part will focus on designing the boss fight, followed by Scene 4, where the protagonist finally reaches their goal.

