Sessions with George WEEK 20 (Final)

This week, I made the final adjustments to my animation. I focused on refining the character’s motion arcs and added delays to the connected body parts to make the movement feel more natural and realistic.

Details

In addition to the nose arc mentioned earlier, I also made adjustments of the arc to the movement of the arms and head, allowing the overall motion arcs to feel more balanced.

I removed the awkward forward-and-backward swaying during the speaking parts and replaced it with a more appropriate breathing.

I further adjusted the lip sync to fix several distortion issues caused by improper controller settings. As a result, the mouth movements now look much more natural.

Reflection

Through this project, I gained a basic understanding of how to make useful references — such as how to set up a scene to make the performance feel more natural and supportive of the animation process.

After completing the early preparation, the first step should be adjusting the overall body movement, rather than rushing into lip sync. Lip syncing should be left for the later stages when working on the details.

When handling those details, it’s important to think about the reasoning and logic behind them. For example, adding delay to connected body parts makes movement feel more realistic — not because of artistic theory, but because that’s how motion works in reality. Understanding the logic behind an action leads to deeper learning, which is much more effective than simply copying the surface.

For future projects, I’ll be able to apply the experience I gained from these two projects more efficiently. Through this process, I also hope to deepen my understanding of animation and continue improving my skills.

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