This week focused on body mechanics planning and body acting. When designing physical performance, itβs important to clearly identify the key elements in the scene β the character, props, and background.
At the same time, the actions should be kept as simple and clear as possible to avoid confusion.
Idea
I found a sword-drawing (Iaido-style) video as a reference, which fits well with the theme of my previous project. The action is also a good balance in terms of difficulty β it includes detailed hand movements as well as a large, full-body turning motion.

I created a more practical reference based on the original video, tailoring it for easier animation use. I also added a bit of dramatic flair to the story β after the slash cuts through the target, it also slices through the camera tripod, adding a fun and unexpected twist.