This week, I worked on the initial design of Scene 4 and 5, and continued to refine the boss fight sequence.
Scene 4
Scene 4 is relatively simple in terms of content, but the main challenge lies in using the camera to express the character’s emotional shift.
The visual elements within the frame are very minimal — the key action is the protagonist taking the memory card.

Scene 5
Scene 5 serves as the final conclusion of the story. The protagonist leaves the laboratory, only to find a large group of enemies waiting at the entrance.
I chose to end the story in an open-ended way — as the protagonist draws their sword, the scene cuts to black, leaving the rest to the viewer’s imagination.



Boss fight
As part of the boss fight refinement, I changed the reason for the protagonist’s backward movement. Instead of being forced back, the character now steps back after a brief standoff.
This change makes the character appear more confident and in control, and also adds more visual interest to the scene. I focused on designing the moment of tension during the standoff to make it feel more dramatic and meaningful.



