Scene2
This week focused on designing the second scene of my previs. My idea is to tell the story through visuals and camera shots instead of using dialogue.
The main part of this scene is the conflict at the entrance of the building. I designed several action movements and used multiple camera angles to make the shots more dynamic and to increase the intensity of the fight.


Feedback


In some shots, it’s important to pay attention to composition, so that the viewer’s attention stays focused on the main part of the scene.


In the shot before the protagonist’s outburst, I need to stay longer on the preparation phase—when they’re getting ready to take action—to build up to the moment they draw their sword. At the same time, the composition should be adjusted to remove unnecessary elements from the frame and keep the focus clear.


These two shots need opposite types of adjustments. The first one should be zoomed in to reduce the amount of visual information, while the second one has too little content in the frame, which makes the following shots feel disconnected.

The execution shots can be slightly extended to give the viewer some breathing room visually.
Future Plan
I also started planning out the next scenes. The third scene will focus on the battle inside the first floor of the building. After that, the protagonist will take the elevator to the top floor, where a final boss fight will take place.


