The focus of this week was learning how to tell stories through camera language. In many cases, camera work can be more powerful than direct dialogue — it helps the audience understand and accept the story in a more subtle and emotional way.
When creating characters, it’s important to make them feel three-dimensional. Instead of flat or basic character setups, we should try to show their unique traits and personalities through their actions and how they are presented on screen.
Previs
This week, I also started working on the actual previs. I focused mainly on camera work and action design.
The main content this week shows the protagonist arriving at the lab building. I used four short scenes to gradually build up the sequence — from the character’s first appearance, giving the audience a sense of who they are, to finally reaching the entrance.





However, in some shots, it would be helpful to increase the character’s presence within the frame.