The focus of this week was learning how to tell stories through camera language. In many cases, camera work can be more powerful than direct dialogue — it helps the audience understand and accept the story in a more subtle and emotional way.
When creating characters, it’s important to make them feel three-dimensional. Instead of flat or basic character setups, we should try to show their unique traits and personalities through their actions and how they are presented on screen.
Previs
This week, I also started working on the actual previs. I focused mainly on camera work and action design.
The main content this week shows the protagonist arriving at the lab building. I used four short scenes to gradually build up the sequence — from the character’s first appearance, giving the audience a sense of who they are, to finally reaching the entrance.



Feedback


However, in some shots, it would be helpful to increase the character’s presence within the frame.
Refelction
When planning camera shots, it’s important to include close-ups at the right moments to help guide the audience’s attention. This prevents information overload that can happen when there are too many medium or wide shots.