Editing
In the post-production part of the film, I mainly hope to strengthen the narrative structure through editing rhythm, while adjusting filters to achieve some effects that are relatively difficult to accomplish directly in Blender.


The shots originally designed in Blender do not require much editing themselves; the editing mainly focuses on transitions between scenes, allowing the audience’s attention to stay on the progression of the story.


Sound
In terms of sound effects, I want the images to feel more immersive, so I added different types of ambient sounds in different scenes. For example, in the corridor scene, I added low-frequency air flow sounds and elevator mechanical sounds to enhance the cold feeling of the space. In the meeting room scene, I intentionally removed all sounds and left only the dialogue between the old and new AIs—the collision of two ideas, as if at the far end of the universe, only the clash of thoughts remains.

In the climax of the short film—activating the self-destruction program, the mecha awakening, and the missile launch—I added heavier mechanical sound effects and low-frequency impact sounds to let the audience feel the importance of these events. At the same time, I used “Here’s to You” as the BGM during the climax, further strengthening the emotional expression. Overall, the goal of the sound effects is not complexity, but to make the sounds fit the images as much as possible.
