FMP-005 Concept Design

Next are some of the additional concept designs. My design is actually still mainly focused on the hard-surface section, which is the design of my walking mecha. I referred as much as possible to the style of the Metal Gear series, and I hope through this kind of practice to replicate this style to a certain degree. I referenced two metal gears that I personally like, but I also hope to make as many changes as possible to show my own style.

Overall Design

First is the overall structure. In the Metal Gear Solid series, the bipedal walking mechas usually have their legs placed directly under the main body.

But I made a design where the legs are clamped between the two sides of the main body. This kind of structure can make the main body’s shape more prominent, and also makes the entire machine look more steady, heavier, and more intimidating.

A similar structural reference

In addition, I placed the part that carries the nuclear warhead inside the central cylindrical structure, and this position will become the visual focal point of the entire mecha, also strengthening its “strategic meaning” within the world setting.

My preliminary design

Style

In terms of the overall style, I want it to have a mechanical aesthetic that is calm, oppressive, and function-first. It is not the type of super robot with exaggerated lines, nor a design with too many human-like cues, but more like a style closer to military industrial machinery, clear structure, no unnecessary decoration. Similar to the kind of mechanical feeling in Metal Gear Solid that exists not to look good, but to complete missions, but I will also add some proportional control I personally prefer, such as making the main body more compact and the legs heavier, so that it forms a heavy mechanical language that belongs to me.

Comics and Realism

Summary

Overall, during this period I mainly determined the general direction of the mecha design, while more detailed content will need to be adjusted flexibly during the modeling process according to actual needs. Therefore, the concept design is far from finished and still needs to continue progressing along with the modeling.

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