Sessions with George WEEK 14

Spline

This week, I mainly worked on converting the previous blocking into spline, while also addressing issues that couldn’t be solved during the blocking stage.

Feedback

The character’s posture in the opening phase needs to be adjusted to make the movement feel less stiff.

The turning motion of the body has a major issue. In my animation, the entire lower body rotates in place, which isn’t realistic. Instead, the character should pivot around one foot, like a compass, allowing the rest of the body to rotate naturally.

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