This week, I focused on the initial integration of all scenes, and continued to refine some of the action designs within each scene.
In Scene 1, I gave the character a more superhero-style landing pose to enhance the overall visual impact.

Before the first phase of the fight in Scene 3, I added more still shots to build up the tension. This also helps set the stage for the fast, continuous action that follows.



At the same time, the long take is no longer a single continuous pull-back. Instead, the camera stays locked onto the character, creating more varied and dynamic camera movement. This approach strengthens the rhythm of the fight and provides a stronger emotional impact for the audience.



In the boss fight, I reduced the number of standoff shots to avoid slowing down the pacing. At the same time, I added a few wider, more comprehensive shots to help the audience better understand the overall situation.

