Sessions with George WEEK 9

This week, I focused on the initial integration of all scenes, and continued to refine some of the action designs within each scene.

In Scene 1, I gave the character a more superhero-style landing pose to enhance the overall visual impact.

Before the first phase of the fight in Scene 3, I added more still shots to build up the tension. This also helps set the stage for the fast, continuous action that follows.

At the same time, the long take is no longer a single continuous pull-back. Instead, the camera stays locked onto the character, creating more varied and dynamic camera movement. This approach strengthens the rhythm of the fight and provides a stronger emotional impact for the audience.

In the boss fight, I reduced the number of standoff shots to avoid slowing down the pacing. At the same time, I added a few wider, more comprehensive shots to help the audience better understand the overall situation.

Feedback

Some shots in the first scene still have room to be extended.

After the final slash in this phase, the camera movement is too fast. It should move more slowly to balance out the fast pace before.

In this long take, the character’s movement on the upper level can be changed to fast movement on the ground. This would make it easier to create more variety in the action.

At first glance, there doesn’t seem to be a composition issue here, but in fact, it breaks the 180-degree rule. The character’s position needs to stay consistent to avoid confusing the viewer.

Switching to a close-up at this point can help connect more smoothly to the following shot.

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