This week, I worked on the initial design of Scene 4 and 5, and continued to refine the boss fight sequence.
Scene 4, 5
Scene 4
Scene 4 is relatively simple in terms of content, but the main challenge lies in using the camera to express the character’s emotional shift.
The visual elements within the frame are very minimal — the key action is the protagonist taking the memory card.

Feedback


The scene where the protagonist retrieves the memory card needs more close-up shots to better show the character’s emotional changes.
Scene 5
Scene 5 serves as the final conclusion of the story. The protagonist leaves the laboratory, only to find a large group of enemies waiting at the entrance.
I chose to end the story in an open-ended way — as the protagonist draws their sword, the scene cuts to black, leaving the rest to the viewer’s imagination.



Feedback

The shot of the protagonist leaving the lobby should follow their footsteps to create a smoother transition into the next scene.
Boss fight
As part of the boss fight refinement, I changed the reason for the protagonist’s backward movement. Instead of being forced back, the character now steps back after a brief standoff.
This change makes the character appear more confident and in control, and also adds more visual interest to the scene. I focused on designing the moment of tension during the standoff to make it feel more dramatic and meaningful.




Feedback

The standoff phase of the boss fight lasts a bit too long, which disrupts the pacing. To fix this, some of the standoff shots should be removed.