Sessions with George WEEK 13

Rig

Based on my reference, I selected a suitable character rig. Since my animation doesn’t involve facial expressions, I chose a rig without facial controls, which also helps reduce distractions during the animation process.

Blocking

Based on my reference and the specific proportions of the rig, I made some adjustments to certain poses. For example, since the character’s head is slightly larger than average, I had to tweak the overhead sword pose to make it look more natural.

Adjustment

In my character’s blocking, the preparatory pose felt too stiff. To improve this, I plan to adjust the action curves to make the movement feel more dynamic and fluid.

During the slashing motion, the action was designed too conservatively, which made the character appear too restrained. By exaggerating the motion arcs and pushing the curves further, I can improve the overall visual impact of the animation — without losing its sense of believability or weight.

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