Sessions with George WEEK 11

This week focused on body mechanics planning and body acting. When designing physical performance, it’s important to clearly identify the key elements in the scene β€” the character, props, and background.

At the same time, the actions should be kept as simple and clear as possible to avoid confusion.

Idea

I found a sword-drawing (Iaido-style) video as a reference, which fits well with the theme of my previous project. The action is also a good balance in terms of difficulty β€” it includes detailed hand movements as well as a large, full-body turning motion.

I created a more practical reference based on the original video, tailoring it for easier animation use. I also added a bit of dramatic flair to the story β€” after the slash cuts through the target, it also slices through the camera tripod, adding a fun and unexpected twist.

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