This week focused on camera shot design. At the same time, I also started building previs scenes in Maya using simple geometry, based on one of my storyboard ideas.
Previs
I gave the main character a basic setup. I decided to let the protagonist use a melee weapon, while the lab guards use guns. This contrast can make the action scenes more exciting, and it’s also easier to animate than having both sides use melee weapons — which fits my current skill level better.
I also added more story details. The robot is not attacking the lab for no reason — it was tricked by the lab’s contract, and when the lab refuses to return its memory card, the robot decides to fight back.
At this stage, I haven’t started working on the actual action design yet. For now, I just placed the characters in the scene as a symbolic setup.

Moodboard
I also looked for more references to help build my moodboard for this project. I focused mainly on character and environment design.
For the character, I prefer a smooth and simple style, which is also easier to animate later on.

Refinement of the first story
Based on George’s feedback, I made some changes to the first story. I removed the part where the protagonist’s friend dies, and instead, the main character is a famous pilot who becomes grounded after an accident. Doctors advise him not to fly again.
However, he can’t stand living an ordinary life and still longs for the sky. In the end, even if it means burning out his life, he chooses to fly again.
