LosING: Week9 Character and Animation

Character

The characters in this animation come from the game Little Nightmares. Because the character design fits the atmosphere of the animation very well, I made some modifications to the characters for use in my animation.

Omen in Valorant

The original model has a face, but I think this would make the character too concrete and not abstract enough, so I deleted the face of the character. This way the look and feel might be more similar to Omen in Valorant.

Most of the models I found lacked a good rig, so I re-rigged the models in Blender and added features to different parts to facilitate animation.

Animation

The animation part is mainly divided into two categories. One is the general action that needs to be reused frequently in many scenes, and the other is the specific action for a specific scene, which is only used once.

General action

In this project, there is only one common action, the walking cycle. For the walking cycle of the intestine, I made a single-segment loop and then called a function for an infinite loop.

Special action

For special actions, refer to the reference and follow the process. In this part, I export specific scenes from UE to animation software for animation production, which will be very convenient for future animation adaptation.

To UE5

Export the animation to FBX format and import it into UE5. After testing, drag it into the timeline for deployment

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