Week8: Walk Cycle Polish2

This week, I made further adjustments to the details of the walk cycle.

The toes don’t only rotate when the foot leaves the ground; additional motion can be added during landing and mid-air phases to make the entire animation look more dynamic and exaggerated.

After the foot leaves the ground, it also rotates along another axis, which is determined by the structure of the human body.

Finally, the motion curve of the main body was optimized to make it smoother.

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