This week, I focused on adjusting the body’s center of gravity in the walk cycle animation. At different stages, the center of gravity shifts to different positions, requiring adjustments to ensure the animation flows more smoothly and logically.
Center of Gravity


During the production process, the object was rotated and moved based on the center of gravity of the main body.
Curve

At the same time, attention must be paid to the speed curve of the main body. Since the walk cycle involves uniform motion, the curve on the Z-axis needs to be a straight line.