This part is a brief note of the 12 principles of animation by which contains all the necessary elements for good aniamtion.
- Squash and Stretch
Used to convey changes in volume and weight, making the animation more lively and dynamic. - Anticipation
A preparatory movement that guides the audience’s eyes before an action occurs, making the action feel more natural and not abrupt. - Staging
Using various methods, such as camera movements, the appearance of objects or characters, to attract the audience’s attention or convey the author’s intent. - Follow Through and Overlapping Action
Elements like hair or tails continue to move due to inertia even after the main body stops moving. This is an important principle for simulating realism in animation. - Straight Ahead and Pose to Pose
“Straight ahead” involves drawing frame by frame, which makes it harder to control the overall animation but is more suitable for unpredictable elements like fire.
“Pose to pose” is more stable and controllable, where key actions are drawn first, and then the in-between frames are filled in, suitable for most types of actions. - Slow In and Slow Out
Objects do not move at a constant speed; easing in and easing out make the movement appear more realistic and less mechanical. - Arcs
Following the trajectory of most real-life movements, which are arc-shaped, enhances the natural feel of the object’s motion. - Secondary Action
Secondary actions occur alongside the main action, further enhancing expressiveness. - Timing
By allocating frames to each action, the pace and speed of the animation can be controlled, conveying different emotions and expressions. - Exaggeration
Making actions more exaggerated to enhance their expressiveness. - Solid Drawing
A solid foundation in drawing, the basis for everything (Why is such a fundamental skill placed so far down the list?). - Appeal
More attractive character design and action design.